Skip to content

Kits and abilities ​

Players pick a kit before the game (chest item or /kit); items are handed out when the chest rush starts. A player without a kit gets default-kit.

TypeWho
FREEEveryone
PAIDCosts price coins, taken when the game starts (switching kits in the lobby is free)
VIPNeeds survivalgames.vip or the kit's own permission

Bundled kits ​

KitPriceItemsAbility
Default—stone sword, 12 steak, leather armor—
Aresfreeiron sword, bow, 64 arrows, chainmail12% chance to poison the target (Poison III, 50 s)
Tarzanfree32 sticks, 16 applesSpeed II and Jump IV; 5% chance to steal the target's held item with a stick
Cannibalfreestone swordA kill restores 5 hearts and food
Boxorfree32 applesFists hit like an iron sword; Speed IV on the ground
Vampire30wooden sword, 16 applesHeals 0 - 1 heart per hit
KingArcher60bow, 32 arrows, iron armorArrows explode where they land, breaking blocks like TNT (break-blocks: false to keep the map whole)
Hades60iron sword, lava bucket, iron armorHeals 0 - 2 hearts per hit; Strength IV in fire
Poseidon80diamond sword, water bucket, diamond armorStrength IV in water, Jump IV, half explosion and arrow damage

kit.yml ​

yaml
kits:
  ninja:
    type: PAID
    price: 50
    icon: BLACK_DYE
    items: [IRON_SWORD, "ARROW:16", {type: BOW, enchantments: {POWER: 2}}]
    armor: {boots: LEATHER_BOOTS}
    abilities:
      - {type: permanent-effect, effect: SPEED, level: 2}
      - {type: effect-on-hit, effect: SLOWNESS, level: 2, seconds: 3, chance: 0.25}
      - {type: life-steal, min: 1, max: 2}
  • Items: "MATERIAL", "MATERIAL:amount" or {type, amount, enchantments, name, lore}.
  • Materials, enchantments and effects use today's names and work on every version (RED_WOOL is WOOL:14 on 1.8).
  • Names and descriptions per language: lang/<language>.yml → kits.<kit>.name, kits.<kit>.lore.
  • Changes apply after a restart. A wrong line is reported in the console and skipped; the kit still loads.

Abilities ​

Combine any number, the same type more than once too. They work from the chest rush to the end, while the kit's owner is alive, and respect the phase rules (no on-hit abilities while PvP is off).

TypeDoesSettings (default)
effect-on-hitAn effect on the target, by chanceeffect, level (1), seconds (5), chance (1), message
steal-held-itemTakes what the target holds, holding withchance (0.05), with (STICK), consume (true), to-hand (true)
permanent-effectAn effect for the whole gameeffect, level (1), on-ground (false)
effect-while-inAn effect in fire or waterin (FIRE, WATER), effect, level (1)
fist-damageEmpty-hand hits deal at least this muchdamage (6)
life-stealHeals on hitmin (0), max (2), chance (1)
heal-on-killHealth and food on a killhealth (10), food (20), message
explosive-arrowsArrows explodepower (2), fire (false), break-blocks (true: blocks break like with TNT; the arena's protected-blocks stay)
resistLess damage from some causescauses, multiplier (0.5)

level as in the game (1 = I), health and damage in half hearts (2 = one heart), chance from 0 to 1.

SurvivalGames is a paid plugin. EranoAPI is open source under the MIT license.