Kits and abilities
Players pick a kit before the game (chest item or /kit); items are handed out when the chest rush starts. A player without a kit gets default-kit.
| Type | Who |
|---|---|
FREE | Everyone |
PAID | Costs price coins, taken when the game starts (switching kits in the lobby is free) |
VIP | Needs survivalgames.vip or the kit's own permission |
Bundled kits
| Kit | Price | Items | Ability |
|---|---|---|---|
| Default | — | stone sword, 12 steak, leather armor | — |
| Ares | free | iron sword, bow, 64 arrows, chainmail | 12% chance to poison the target (Poison III, 50 s) |
| Tarzan | free | 32 sticks, 16 apples | Speed II and Jump IV; 5% chance to steal the target's held item with a stick |
| Cannibal | free | stone sword | A kill restores 5 hearts and food |
| Boxor | free | 32 apples | Fists hit like an iron sword; Speed IV on the ground |
| Vampire | 30 | wooden sword, 16 apples | Heals 0 - 1 heart per hit |
| KingArcher | 60 | bow, 32 arrows, iron armor | Arrows explode where they land, breaking blocks like TNT (break-blocks: false to keep the map whole) |
| Hades | 60 | iron sword, lava bucket, iron armor | Heals 0 - 2 hearts per hit; Strength IV in fire |
| Poseidon | 80 | diamond sword, water bucket, diamond armor | Strength IV in water, Jump IV, half explosion and arrow damage |
kit.yml
yaml
kits:
ninja:
type: PAID
price: 50
icon: BLACK_DYE
items: [IRON_SWORD, "ARROW:16", {type: BOW, enchantments: {POWER: 2}}]
armor: {boots: LEATHER_BOOTS}
abilities:
- {type: permanent-effect, effect: SPEED, level: 2}
- {type: effect-on-hit, effect: SLOWNESS, level: 2, seconds: 3, chance: 0.25}
- {type: life-steal, min: 1, max: 2}- Items:
"MATERIAL","MATERIAL:amount"or{type, amount, enchantments, name, lore}. - Materials, enchantments and effects use today's names and work on every version (
RED_WOOLisWOOL:14on 1.8). - Names and descriptions per language:
lang/<language>.yml→kits.<kit>.name,kits.<kit>.lore. - Changes apply after a restart. A wrong line is reported in the console and skipped; the kit still loads.
Abilities
Combine any number, the same type more than once too. They work from the chest rush to the end, while the kit's owner is alive, and respect the phase rules (no on-hit abilities while PvP is off).
| Type | Does | Settings (default) |
|---|---|---|
effect-on-hit | An effect on the target, by chance | effect, level (1), seconds (5), chance (1), message |
steal-held-item | Takes what the target holds, holding with | chance (0.05), with (STICK), consume (true), to-hand (true) |
permanent-effect | An effect for the whole game | effect, level (1), on-ground (false) |
effect-while-in | An effect in fire or water | in (FIRE, WATER), effect, level (1) |
fist-damage | Empty-hand hits deal at least this much | damage (6) |
life-steal | Heals on hit | min (0), max (2), chance (1) |
heal-on-kill | Health and food on a kill | health (10), food (20), message |
explosive-arrows | Arrows explode | power (2), fire (false), break-blocks (true: blocks break like with TNT; the arena's protected-blocks stay) |
resist | Less damage from some causes | causes, multiplier (0.5) |
level as in the game (1 = I), health and damage in half hearts (2 = one heart), chance from 0 to 1.