Chests
The map's chests are filled from chest-items.yml at the start of every game and refilled during it.
yaml
refill:
interval: 120 # seconds; 0 = only at the start
phases: [INVINCIBLE, BATTLE, DEATHMATCH]
clear: true # empty chests before refilling
items-per-chest: [2, 5]
scan-radius: 150
items:
- {item: DIAMOND, total: 5} # 5 diamonds spread over all the map's chests
- {item: IRON_INGOT, weight: 10, amount: [1, 3]}
- {item: {type: IRON_SWORD, enchantments: {SHARPNESS: 1}}, weight: 2}| Kind | Meaning |
|---|---|
total | Limited: this many in total across all chests of the map |
weight | Random: each chest draws items-per-chest items, heavier ones more often |
- A broken chest is put back at the next refill, facing the same way. Chests placed by players are never filled.
- The plugin scans the map's chests once (inside the world border, or
scan-radiusaround the spawns) and again after/sg edit save. Chests in unloaded chunks are filled when the chunk loads.