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config.yml ​

plugins/FastWorldLoader/config.yml.

yaml
# Where templates are kept: FILE (this server's templates/ folder) or MYSQL (a shared database).
storage:
  type: FILE
  mysql:
    host: 127.0.0.1
    port: 3306
    database: fastworldloader
    username: root
    password: ""
    table-prefix: fwl_
    poll-seconds: 5
    properties:
      allowPublicKeyRetrieval: true

# Read every stored template into memory at startup, so the first open of each doesn't wait for the disk.
preload-templates: true

# Keep the spawn area of open worlds loaded, as Minecraft does before 1.21.9. Off: opening a world loads no chunks
# first; chunks load as players come.
keep-spawn-loaded: false

# Upgrade templates older than the server once, in the background (see "Old maps").
upgrade-templates: true

# Most milliseconds of a server tick an upgrade spends loading chunks; less while the server is behind.
upgrade-tick-budget: 20

# Threads that encode and decode the chunks of open worlds. Default: half the processors, at least 2.
# chunk-threads: 2
KeyDefaultMeaning
storage.typeFILEFILE or MYSQL. See Storage and networks.
storage.mysql.*Connection for MYSQL. The database must exist; the plugin makes its tables.
storage.mysql.poll-seconds5How often other servers' changes are picked up.
preload-templatestrueLoad all templates into memory at startup.
keep-spawn-loadedfalseKeep open worlds' spawn chunks loaded.
upgrade-templatestrueUpgrade old maps once in the background.
upgrade-tick-budget20Max ms of a tick an upgrade uses.
chunk-threadshalf the CPUsThreads encoding/decoding open worlds' chunks.

SurvivalGames is a paid plugin. EranoAPI is open source under the MIT license.